AI Insights · Timothy · July 2022
Top 5 Art Games Performance in Latin America Q2 2022
Discover the performance trends of the top 5 art games in Latin America during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 art games on a unified platform in Latin America showed varying trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
Color by Number:Coloring Games experienced relatively stable weekly revenue, peaking at approximately $8K in early May and maintaining around $7.5K to $8K throughout the quarter. Weekly downloads saw a high of 31.5K in mid-April but gradually declined to about 17.7K by the end of June. Active users started at 130.6K in late March, dipped to around 85.6K at the end of May, and then slightly recovered to 86K by the end of June.
Colorfy: Coloring Book Games showed consistent weekly revenue, averaging around $5K, with minor fluctuations. Downloads started at 23.6K in late March, decreased to 15.7K by early June, and ended at 20.2K in late June. Active users saw a peak of 64.7K in early April but declined to 49.2K by early June, before rising again to 57.6K by the end of the quarter.
Disney Coloring World had notable peaks in weekly revenue, especially in mid-April with approximately $5.4K. Downloads saw a significant rise from 61.5K in late March to a peak of 118.3K in early May, before tapering off to 22.8K by the end of June. The active user base mirrored this trend, starting at 83.9K, peaking at 144.9K in early May, and then declining to 54.7K by late June.
Adult Coloring Book - Pigment maintained steady weekly revenue around the $2K mark, with minor increases and decreases. Downloads were relatively low, starting at 1.3K in late March and peaking at 1.9K in mid-June. Active users followed a similar pattern, starting at 1.5K and peaking at 2.1K in mid-June.
Baby coloring book for kids 2+ showed consistent weekly revenue, averaging around $1.8K to $2K, with a slight peak at $2.1K in late June. Downloads were stable, starting at 10.9K in late March and peaking at 14K in mid-June. Active users saw an overall increase from 57.7K to 63.1K by the end of June.
Overall, these top art games exhibited diverse trends in their performance metrics. For more detailed insights, you can visit Sensor Tower.